Most computer generated music is created in a constructive non-realtime fashion and not by playing any instrument. Performance of such music needs special concepts. (See also this essay of mine here: Live Performance in the Age of Super Computers). I provide the audience with an experience it cannot get at home by using multiple channels of audio which places the listener in a field of sound that is much bigger than the physical room defined by the speakers and the walls. I develop my own tools for performance, such as the Monodeck II or self-written software, including Ableton Live which enables me to react to the audience, and to shape and actually play the music in a concert situation. I explore acousmatic concepts, ambisonics, and wave field synthesis for diffusion of sound in space.
Robert Henke Live - Loginclub Wroclaw Poland May 26 2012
Monolake Ghosts - MUTEK Festival Montreal Canada May 31 2012
Robert Henke Live - Granular Lisbon Portugal June 20 2012
July 06 Monolake Ghosts Italy @ Dancity Folignio
July 07 Monolake Ghosts UK London @ Bloc
August 10 Monolake Ghosts Finland Helsinki @ Flow Festival
August 25 Monolake Ghosts NL Amsterdam @ Volt
September 7 Monolake Ghosts Japan Tokyo @ Unit [tbc]
September 28 Monolake Ghosts Norway Stavanger
September 29 Monolake Ghosts Norway Trondheim
October 8 Robert Henke Airport Soundscape France Rennes @ Airport [tbc]
October 12 Henke & Bauder: Atom France Rennes @ La Cité [tbc]
October 13 Henke & Bauder: Atom France Rennes @ La Cité [tbc]
A short piece for the Game of Live wave field synthesis system in Leiden, Holland
read more...Six channel soundscape performance based on field recordings captured in Hanoi.
more...Performance for a matrix of 64 floating gas balloons, lights, and sound. 2007 till present.
Sound and LED control: Robert HenkeBalloons and motion: Christopher Bauder
Six channel drone concert based of the Layering Buddha album. 2007 till 2010.
more...Audiovisual connected network performance for two players in two different countries. 2002 till 2007.
Sound, visualisation and software: Robert HenkeCollaborators: Deadbeat ( Scott Monteith), T++









