I make music with computers. But I am also deeply into creating tools for making music. And this is why I became one of the creators of a quite amazing piece of commercial music software, Ableton Live. This text here shall provide a bit of insight into Ableton and my role there. Ableton was founded by my former Monolake partner Gerhard Behles, together with two other brave young man; a developer, Bernd Roggendorf and a finance person, Jan Bohl.
Image: screenshot of a pre-release version from November 2000Image: Live Version 8 screenshot January 2008
One of my most important roles at the company is being part of the specification team. Specification is the core of each software development process. It means defining how things should be, and then discussing with the developers how they can be implemented best. Specification is a huge area, ranging from tiny little but important details to big general questions. Specification is one of the most exciting, most annoying, most rewarding and most frustraiting jobs in the software world.
At Ableton, the specification group is small, consisting mainly of Gerhard, two colleagues and me. Plus lots of input and discussions from and with the developers. Specification can be quite general and almost esoteric, when we try to imagine how music software should look like in ten years, and when we try to come up with new concepts for problems. Just like we did ten years ago, when we created the first and still unique non-timeline based professional audio software.
Most early Live effects like the Grain Delay, Vinyl Distortion, Chorus, EQ8, Erosion, are all pretty much my designs. While I am fine with the results of my work on those, there is one single device that makes me really proud and happy: The Operator, a synthesizer in which I put an enormous effort to make it simple but powerful - and I succeeded with it. Operator became a synthesizer I use extensively for my own music, and it became a synthesizer that is loved by our users because it can create a vast range of interesting and unique sounds, it is deep and rewards exploration. An still it is simple to use and has a clear structure.
Image above: Operator detail
Image right: MAX patcher for the Cyclone installation
When we started working on Live, and finally showed a first version in spring 2001, the big music software companies did not take us very serious. "A laptop on stage? You must be crazy!" or "This interface looks horrible!" were reactions we got often. However, we are now one of the most successful music software company out there, with an incredible number of customers all over the world, and our software massively changed the way electronic music is created and performed.
It became very easy to make music. And this is bad. Everyone can make a boring uninspired piece of music in a lunch break, and it will sound good and 'professional'. It became really very, very easy to make music with our software. And this is great! Because it not only allows highly musical people with limited budget to create fantastic and complex music, it also allows those folks like me to dive deeper into the creation and exploration of music, sound and structure than ever before. I never spent less time thinking of technology and more time making music with it. Well, apart from my engagement with the company.With the ability to extend the functionality of Live by integrating MAX/MSP/Jitter patches with 'MaxForLive', the software becomes a tool that combines an open structure with a streamlined workflow in an incredibly exciting way. For me, with this integration a dream comes true, and I am eager to work with it and to see what it does to my music.
Links: The official Ableton website | Ableton is hiring developers.

